Blog by: Micah Blumberg
Micah is a freelance writer with Virtual Reality Media Associates
Ela Darling has been called the modern Erin Brockovich for her legal activism, but she seems to be just as brilliant as an entrepreneur as Joy Mangano who was recently played by Jennifer Lawrence in the 2015 film called “Joy.”
Women in VR
Darling is a proud member of the “Women in VR” foundation (a video interview is at the bottom of the page). She is also a humanitarian who speaks out about treating other people ethically and with respect. She has called for the tech industry to be more welcoming of all people, but especially people who are traditionally underrepresented in the tech industry, particularly women, people with diverse backgrounds, and transpeople.
Darling is a woman’s rights activist who is excited to encourage and help more women to join the tech industry, to find their niche, and to be successful wherever they apply themselves.
So Women in VR?
Well according to Darling, tech is a traditionally male dominated industry, and she hopes to change that by encouraging people who are not well represented to come in, join, stand up, and be counted. What Darling see’s in “Women in VR” is a place where she can lend her voice, where women like her can lend their voices, to uplift those who are grossly underrepresented, to create a more welcoming Virtual Reality industry, and to help encourage a stronger future for all people who use Virtual Reality.
Blog by: Carl White
Carl White is a professional videographer.
As a film maker, when I imagine a story for a short film, I close my eyes and see things. It all starts with an environment and I
can then see things happening. There are colors, objects and people moving and interacting.
When I first tried a modern Virtual Reality headset I was stunned to “see” something very similar to what my imagination would generate. “Eureka!” I thought, “I will make Virtual Reality short films.”
Blog By: Josh Shagam
Josh Shagam is a photographer and educator.
I’m incredibly excited for the much-promised virtual reality era that sits just on the horizon. I’m excited because I’m a gadget nerd, a gamer, and a sci-fi lover. VR is poised to transform how I play games, watch movies, shop, how I use social media—maybe you’ve heard the lofty promises. But the aspect that has me behind VR the most? Photography. Professionals, amateurs, everyone in between—it’s all going transform the visual media that we create and view every day. Photography is primed to be the “killer app” for virtual reality. Allow me to summarize my thoughts on the topic.
Blog by: Kai Hubner
Kai is one of the founders of the growing VR meetup in Stockholm, Sweden.
The Stockholm Virtual Reality (SVR) Meetup was created in July 2014, after two VR enthusiasts lacked a platform to exchange ideas and discussions centered on Virtual Reality topics in Sweden. And for Stockholm – nowadays called one of the most innovative regions outside of Silicon Valley – it seemed just a big flaw to not have a platform that gathers local VR enthusiasts, spreads the word about VR, and sets out to follow in the footsteps of awesome meetups like the Silicon Valley Virtual Reality Meetup (SVVR).
Blog by: Han Jin
Han Jin is the CEO and Co-founder of Lucid VR which makes the 180 degree 3D camera, LucidCam.
Virtual Reality is one of the most disruptive technologies to arise in the coming decade. There is an infinite amount of applications that will transform countless industries – from gaming and simulation to education and entertainment, to quote just a few. Despite the recent spike in Virtual Reality developments, there are still only a few players currently dominating the VR space and most of them are unfortunately not focused on consumers.
Blog by: Brian Ferrara
Brian started the popular SFVRCC Meetup group and founded the DIYHMD platform
Brian Ferrara at SFVRCC
Times have changed in the Tech world, and what was once off-limits because of cost, access or support is now widely, and in some cases freely, available. Open Source, Open Patent and a growing Maker culture that sees no limits to what you can DIY are advancing technologies to the benefit of all. At the forefront of technology that has recently made its way from both garage benches and academic research facilities into a paradigm shifting platform for the masses is Virtual Reality. An exciting technological prospect in its infancy that will grow by leaps and bounds as we enable VR for Everyone.
Virtual reality (VR) is one of the hottest growing technology industries. With such innovative and collaborative VR companies developing, the timing of when VR will hit the mainstream is a question that all have asked.
That’s why Lucid VR set out in this blog to brainstorm and spur conversations on how we can make that adoption happen faster. How do we bring VR to everyone? That is the question. In this blog, we’ll ask that question to a variety of VR thought leaders and drivers who all, in their own way, are driving towards that same goal of building the VR industry.
Why is Lucid VR pushing this effort? Lucid VR’s product, LucidCam, is aimed to enable this cause of bringing VR to everyone. LucidCam is affordable, mobile, and extremely shareable.
Follow Lucid VR here for monthly subscription to the blog. If you or someone you know driving this VR mainstream adoption, if so, send over an introduction to firstname.lastname@example.org.
With that, let’s get this discussion started.