Blog by: Brian Ferrara
Brian started the popular SFVRCC Meetup group and founded the DIYHMD platform
Times have changed in the Tech world, and what was once off-limits because of cost, access or support is now widely, and in some cases freely, available. Open Source, Open Patent and a growing Maker culture that sees no limits to what you can DIY are advancing technologies to the benefit of all. At the forefront of technology that has recently made its way from both garage benches and academic research facilities into a paradigm shifting platform for the masses is Virtual Reality. An exciting technological prospect in its infancy that will grow by leaps and bounds as we enable VR for Everyone.
My own work under these principles has encompassed creating both VR tools and resources that are freely provided to the community in an attempt to inspire creativity through accessibility. I started the SFVRCC for the following selfish reasons; I wanted to try VR firsthand, I wanted to learn and I wanted to get involved. The greatest lesson I gained from that first Meetup was that VR is so much more than my initial curiosities and perception. There were people doing amazing things without boundaries, creating technology and experiences straight out of science fiction. It led me down a path of creative inspiration that manifested itself as my other project, DIYHMD.
DIYHMD is an Open Source, modular VR / AR Protoboard designed for 3D printing. Why? Because VR is a fragmented ecosystem of technologies at the moment, and I think this can be a good thing. Because there is no single walled garden that encompasses everything VR has to offer yet, there are scores of hardware and software developers creating unique components that can add to or even completely alter your immersion experiences. IR Sensors, Haptic Feedback Devices, 3D Input and Stereoscopic camera equipment are just a few of the many available technologies. DIYHMD is my effort to create a platform that bridges these components so that anyone with an idea has a solid base to begin prototyping alternate VR & AR use scenarios upon and can end up with something professional and aesthetically pleasing. If great and unorthodox ideas find their way into reality by utilizing this platform as a tool, my objective will have been met.
When we direct our efforts towards making VR for Everyone, we collectively gain the same types of positive advancements greater access to other life altering technologies, such as Internet & Mobile Devices, have brought. Innovation, entertainment, empathy, a global community, and one more step towards enlightenment.
Want to get involved with VR for Everyone blog? Send an e-mail to the Lucid team at email@example.com.